SWTOR Class Quests
At this point, many players have heard about the infamous SWTOR class quest system. In this article, I will be going over exactly what this is, what the developers have said about it, and address the common questions and concerns about this approach.
SWTOR Class Quest System – What Is It?
The SWTOR class quest system is designed to give your character meaning in SWTOR. Think about other popular MMOs:
- In WoW, you appear in a starting zone as a rank beginner and are tasked with menial chores like fighting small animals, collecting pieces of wood, and whipping Peons into shape.
- In FFXI, you appear as a nameless adventurer with no real instructions or directions in your starting city of choice
- In Star Wars Galaxies, you appear as an unknown person in the middle of your starting town.
- In Rift, you are brought back to life by the Gods or by the machine-born and are civilization’s last hope for survival.
Out of those four MMOs (I have played all of them), the first three have very boring and tedious introductions. Rift, which bills the character as a hero, has an awesome starting zone for both factions.
Where am I going with this? The SWTOR class quest system is supposed to make Rift’s starting zone look like child’s play.
Each class has its own quests which define your character in SWTOR. You do not come into the game as a “nobody” but rather participate as the central character in an epic questline where you are the actual hero and center of attention.
This questline is designed for solo play and allows your character to solo tough encounters where you take on multiple enemies and have a feel that you are a hero in the story. Rather than being just some “adventurer” who stumbles in and “accidentally” saves everyone, you are actually built into the storyline as a main hero. I think this is a vast improvement over other MMOs.
Character Progression and the SWTOR Class Quests
Being a hero aside, perhaps the most interesting thing about SWTOR class quests is that they are tied to your character’s progression. In SWTOR’s predecessor (the console game Knights of the Old Republic), players were able to progress their character and learn new abilities by progressing through the game.
The interesting thing is that these abilities were in part awarded to their character based on their decisions throughout the game. Taking certain actions would unlock one ability over another, and their character became the result of their choices. The developers have expressed interest in adding this system to SWTOR.
I am not sure if players will know the outcomes of their actions ahead of time or if there is any “going back” once an ability has learned. I am sure that the player base will demand it, as most MMO players have been accustomed to resetting their stats as they please.
Is SWTOR a Solo Game?
The biggest concern that many players have about SWTOR class quests is that they make SWTOR appear to be a solo game. The developers have assured us that this is not the case. The reason that this feature gets so much press is that it is the major “new” thing that SWTOR brings to the table.
Players will still get PvP, crafting, server economies, an auction house, group quests, and end-game content, just as you would expect from any other MMO.
SWTOR Class Quest System Conclusion
While we do not know for sure how the SWTOR class quest system works, at least in theory it looks like a winner. As the game draws closer to release, we will be able to provide more information on this feature.
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