SWTOR Sith Sorcerer PvP Guide
In this SWTOR Sith Sorcerer PvP Guide, we will go over the top PvP strategies you can use as a Sith Sorcerer of all builds in each Warzone in Star Wars The Old Republic.
This section will be split into Warzones, as viable builds and strategies change based on which Warzone you participate in.
Note that throughout this Sorcerer PvP guide we may reference a variety of builds. If you are not sure what skill points these builds include, every build mentioned in this guide is detailed in our SWTOR Sith Sorcerer Builds list.
SWTOR Sith Sorcerer PvP Guide – Huttball
The Sorcerer was built for Huttball, and when you apply the strategies below, Huttball can quickly go from being a dreaded Warzone to one of your favorites. Here are some things you should know about Huttball:
- Extricate is one of the best abilities you get access to in Huttball for offense. You can use it to pull players carrying the ball into the endzone to score as well as pull players that got knocked down up to the high platforms. When pulling players up a level, do not stand right on the edge, as they will likely fall down if they have no room to get pulled to (players get pulled a step in front of you). In order to gain vision of players on the low ground without standing on the very edge, you can jump and use Extricate at the peak of your jump.
- Force Speed is another one of your abilities which makes the Sith Sorcerer a Huttball pro. If you carry the Huttball in combat, you suffer a -50% movement speed penalty. Force Sprint increases your movement speed by 150%. Both of these effects are additive, so if you use Force Sprint while carrying the Huttball and while in combat, you will still move 100% faster than a normal player. This is useful for sprinting into the endzone as well as using it to catch back up on defense after scoring (if you scored in the endzone, it is often faster to stand in the fire pit until you die so you can respawn at your endzone).
- Unbreakable Will allows you to break any stuns or roots, making scoring in Huttball that much easier. Be sure to save it until the last possible second. If you have to use Unbreakable Will to get across the first fire pit from the center, odds are you are not going to make it to the endzone anyway unless you have someone you can pass to.
- Overload is the fourth and final key Huttball ability which makes you the best possible class to in this Warzone. You can use it to knock players off the edge (stymieing the ball carrier by knocking him on to the low ground) or to knock players into the Fire Pit or acid pool. With Electric Bindings, players knocked into obstacles will often die by default. You can also follow this up with Electrocute to keep players stuck in the fire pit and acid pool longer to guarantee a kill.
Since the goal of Huttball is to score and prevent the other team from scoring, your build should support these objectives. Since offense is accomplished primarily through passing, pulling (via Extricate) and carrying (via Force Speed) and defense is done via knocking players off platforms and into obstacles, you really do not need much offensive capabilities to be a successful Huttball player.
As a result, we have created two Hybrid builds you can use to either get access to solid single-target healing and solid single-target damage (good for escorting your ball carrier and bursting down the opponent’s ball carrier) as well as a build which emphasizes control (good for organized Huttball teams) that you can use in addition to the typical healing and DPS cookie cutter builds.
These builds are available on ourĀ SWTOR Sith Sorcerer Builds list and work well for players on servers that rarely see Warzones aside from Huttball.
SWTOR Sith Sorcerer PvP Guide – The Voidstar
While many of the Sith Sorcerer’s specialty abilities mentioned above have little use for in The Voidstar, the Sith Sorcerer is still a great class to use here. If you are on a more balanced server that gets a lot of non-Huttball queues, I recommend either going a full 28 Madness/13 Lightning spec for DPS or a full Corruption spec (again, check out our builds guide for details), as both of these builds are great at The Voidstar.
The Voidstar is incredibly straight-forward: there are three sets of two doors which you can place bombs on. One team is on offense and one team is on defense. If these bombs are successfully planted (via a 8 second channel which is interrupted by damage), the offense gets to move on to the next stage.
As a result, your goal on defense is to simply interrupt players on offense from placing bombs, whereas your goal on offense is to wipe the other team, plant the bomb, use crowd control on any respawns until your bomb can land, and then finally protect your bomb for 20 seconds until it blows up.
As you can see, playing offense is a lot more difficult than playing defense. Regardless, we will offer strategies for both below:
- On offense, odds are you are not going to get a clean plant of the bomb without completing wiping the other team. Sometimes you can sneak off a cap, but that is for stealth classes, not the Sith Sorcerer. The Sorcerer should focus in on what it does best: damage or healing. For damage, killing players off quickly is key. You do not necessarily have to focus on healers, but rather you need to do heavy damage, particularly focus-firing a target. I recommend picking any enemy that your teammate is on and using Force Lightning/Death Field/Affliction as per usual. Force Lightning will proc Wrath, which can be used to regularly produce free powerful chain lightnings. This will make healers for the other team opt for AoE heals, yet still deal very high burst damage to a single target. If you are attacking the same target as someone else (better if 3+ are focus firing), then you will quickly burst down that player. You can also toss up Whirlwind, Jolt, and Electrocute on healers rather than let them heal interrupted. This works much better than trying to focus healers, which tend to often have Guard on them and be very slippery. It is much easier to take out soft DPS via focus fire (unless your team is focusing healers).
- Healers should focus on keeping people alive. You can rack up a lot of healing my making sure Revivification is active at all times just in front of the bomb spot. Healers can also very effectively interrupt and harass the other team’s healing.
- Once you kill 1 person, you can very quickly focus-fire your way through an entire group. A 4v3 ends quickly, especially with a smart Whirlwind and regular Jolts.
- Once your team wipes the enemy’s side, you need to sprint towards the respawn area. Throw Force Storm down on the box where players jump down to get a bit of a snare going, and then when players finally get off the box, use Overload to knock them back. Stun or Whirlwind anyone who gets too close. This can often buy your team 5+ seconds, which is more than enough to get a cap.
- Once your team has the bomb planted, sprint away to a safe distance and channel Force Storm around the door area. This will interrupt anyone that tries to diffuse the bomb. Disarming the bomb on defense only takes 3 seconds, so you have to have constant damage up or they might sneak a diffuse off.
- On defense, things are simple. Just stay alive and keep an eye on the door and the minimap. At the first set of doors, enemy players respawn instantly so wiping the enemy team does no
- The key thing to know about defense is that on the first objective, there is no respawn timer for offense. This means players will re-pop as soon as they die and there is no gate preventing them from rejoining the fight right away. The implication of this is that if you notice on defense that your team significantly outnumbers the enemy team at one door, your team is absolutely outnumbered at the other door and you should use Force Sprint right away to get over there.
- Since Offense is a lot harder than defense, typically the only way players score is by trading a few kills with the other team, respawning instantly, and then changing the door they are hitting. Too often there are 6 players on defense at the west door fighting 3 players on offense, while the other 5 offensive players get a free ride to the next door.
- The only real trick the Sith Sorcerer has here is that they can use Overload to knock people to their deaths that try to cross the bridge in between the first and second sets of doors. This is an instant death for whoever falls off.
Star Wars The Old Republic Sith Sorcerer PvP Guide – Alderaan
Alderaan is another Warzone which the Sith Sorcerer is good at (really the Sorcerer is a strong PvP class all around). However, it does have some limitations. First off, you either want to roll with a pure healing or a pure DPS spec, as the hybrid Huttball specs mentioned in our builds guide are not strong here.
Here are some tips for success on Alderaan:
- Between Force Sprint, Overload, the small ledges, Whirlwind, and Electrocute, you should always be the last one to die. Make sure to not get pulled too far forward – always stay in the back. The Sorcerer does wear light armor so you can easily get focus-fired down in the tight fighting grounds. The ride back to a turret after dying is very long since you have to ride the vehicle, the Warzone is big, and there are no mounts.
- Along with point number one, you should always stick with the larger group here. The Sorcerer dishes out tons of damage in the battle over the central turret and can reinforce the side turrets very quickly thanks to Force Speed. However, the Sorcerer’s light armor makes it a lame defending class for the side turrets. A well-geared and highly skilled Scoundrel or Jedi Knight (especially in a 2v1) can make very quick work of you. You cannot kite here, especially in a 2v1, because if you get too far from the Turret, one class will chase you and one will stay behind and cap the turret. It is better to leave turret guarding for tank classes which can live long enough and use timers to stall for long enough while help arrives.
- When guarding a turret and doing nothing, particularly around that point about 2/3 through a winning game where the other team gives up, you can get bonus commendations by using Consumption and then healing yourself. This is good for the 2.5k heal, 5k heal, 75k healed, 1k defender points, and 3k defender points medal. Healing yourself near a turret speeds up your Defender point gain, so there is no reason not to rack up 5 medals when you are just standing around doing nothing anyway. Corruption players can even try for the 300k healed medal, particularly if you healed a lot earlier in the game. This might get patched eventually, but until then, no reason to not grab that extra Valor!
- In regards to the last point, don’t be the moron that is guarding a turret solo and uses Consumption down to almost no health and gets gibbed by a stealth class and then loses the turret. Never pull this stunt when you are alone or even only with one other person at a turret.
- On offense, Death Field / Chain Lightning combos from 28 Madness/13 Lightning deal a ridiculous amount of damage. It is hard for interrupted healers to heal through. In one match, I had earned my 300k damage with this spec before any team claimed the central turret.
- On defense, you still want to try to wipe the enemy team since running back to a turret to cap it is a long journey (especially a side turret – defense can take a vehicle straight to the side turrets, it takes offense about a full minute to get back). Death Field and Force Storm work well to keep enemies off the turret if you are losing the fight and they try to cap.
SWTOR Sith Sorcerer PvP Guide – Conclusion
By following the tips and strategies outlined in this PvP guide, you can become a more effective SWTOR Sith Sorcerer in each Warzone. Full Madness/Lightning or full Corruption specs work best if you are on a balanced server, but you can try some specialty specs if most of your Warzones end up being Huttball.
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