SWTOR Sith Sorcerer Tips and FAQ
In the final portion of our SWTOR Sith Sorcerer guide, I wanted to recap some of the best tips and tricks we revealed throughout our 40 page guide as well as reveal the answers to some of the most common Sith Sorcerer questions. We will start with the FAQ then go on to the tips!
SWTOR Sith Sorcerer Frequently Asked Questions
Q. What are the best crew professions for the Sorcerer?
A. Biochem, hands down. You should also get Diplomacy and Bioanalysis to support Biochem. You can only pick 1 craft, so do not think you can just buy the materials and pick multiple crafts. No other crew skill comes close to what Biochem does for the Sorcerer.
While all 400-level crafts get relatively easy make Rakata items, Biochems are the best. Really! Biochem gets three items: a”Resolve Stim” which boosts your Willpower by 136 and your Power by 56. This persists through death and is reusable and has no cooldown. This is practically like getting an extra gear slot in its own right.
Additionally, you can get a reusable Rakata Adrenal with a 3 minute cooldown which you can get to boost one of your secondary stats by 565 (!) for 15 seconds. This is like getting an extra relic slot (except better, since it stacks with your Relics). You can get this in all sorts of stats, such as +Power, +Alacrity, and even +Surge Rating (great for picking up the 5k healing medal in Warzones)!
Finally, you get a reusable Rakata medpac, which is like the Ultimate Medpac, but better. This means you not only get a better Medpac then non-Biochem users but you also never have to spend money on Medpacs.
This is so much better then the self-crafted Lightsabers or Armor that Artificers and Synthweavers respectively get. While this gear is slightly better than normal end-game drops, it is completely useless in PvP and is not better than Battlemaster/Hard Operations gear.
While the enhancements/mods/crystals/etc may be viable items, these are very small upgrades. For example, the Magenta crystal might have a few more power compared to standard items. This is nothing compared to the +136 Willpower / +56 Power stim that you can have up permanently with Biochem.
In short, Biochem is not only great, but every other profession does nothing for you. Even if Biochem was not as good, it will still be better than the lack of bonus you get from other crew skills.
Q. What is the best DPS spec?
A. The best DPS spec is actually 28 Madness/13 Lightning for most encounters and situations. It simply does more damage outright than full Lightning specs in both PvE and PvP. The only downside to this spec is that it cannot deal damage forever, so in an all-out intense fight with no periods of force recovery, full Lightning may edge it out due to lack of Force. This would have to be a very long DPS battle though for this to occur.
Q. Who is the best companion for the Sith Sorcerer?
At least for leveling up, I recommend Talos Drellik for DPS specs (since he will heal you while you stand there and AoE), whereas healing specs can use Andronikos Revel, who seems to do the most damage out of all the classes. I do not find the two tanking classes to be very useful while leveling, as their default gear is not good enough for them to absorb much more damage than you do and keeping their gear up to date is a real pain.
This of course may change at level 50 when you can start to collect high-end gear for your companions and get access to Presence, but at that point your companions are restricted from most game areas.
SWTOR Sith Sorcerer Tips – What You Should Know
Earn Extra Medals in Warzones
You can earn extra medals in Warzones by healing yourself after using Consumption during breaks in the action. This is particularly useful at Alderaan when you are guarding a turret and the action is either elsewhere on the map or you just wiped the enemy team.
It works even better when you are out of combat since you are not afflicted by the trauma debuff. During this time, you can use a +Surge Rating trinket or adrenal along with Recklessness to earn the 5k in a single heal medal (does require some decent level 50 PvP gear and 300+ Expertise to pull off for non-Corruption specced players).
Full Corruption players have no easy way to grab the 2.5k damage dealt medal. Lightning players can do it easily via Thundering Blast or Chain Lightning whereas Death Field is an easy 2.5k damage dealer when your gear gets decent. +Surge Rating trinkets and Recklessness work as well here.
Use Extricate Regularly in PvP
Extricate lets you pull friendly players to you in PvP and it is an incredible talent. You can pull players to you in Huttball and works well for grabbing a friendly ball carrier and pulling them to you in the endzone. If your target is not in line of sight, jumping and using this ability at the peak of your jump is often enough to be a difference maker.
You can use this outside of Huttball to protect friendly players, especially healers. If a healer is getting focus fired and is about to die, you can use Extricate to pull them back to a safe place. This does not have to be just for healers and can be used on anyone that needs help. Be sure not to wait until they are almost dead, as Extricate will interrupt the person’s cast, which may result in their death if they only have 5% health when you pull them.
Use Overload to Push Players Around
There are a lot of great ways to use the knockback on Overload and it is useful in all Warzones. In particular, look for situations where you can use the knockback to seriously interfere with the enemy. This could be knocking a player off a ledge in Huttball or Alderaan or knocking them into an obstacle in Huttball or off the bridge in The Voidstar. Get good at timing Overload and you will be able to kill several players per game of Huttball by simply knocking them into the fire.
Static Barrier Is Extremely Powerful
Static Barrier, your self shield, is very, very good. It has a high coefficient; each bonus point to healing (visible in the character sheet under the “Force” tab) results in 3.27 extra damage absorbed for Static Barrier (3.924 if you have the Force Barrier talent, which nearly all specs do). Top-geared players can have +500 bonus to healing, which results in Static Barrier absorbing an additional 2000 damage on top of its base absorption of 1162, resulting in over 3000 damage absorbed. This is as much health as Dark Infusion, minus the cast time. It can also be used while moving, making it a great ability. Use it constantly in PvP.
Resurgence + Innervate is Not the Most Effect Force Regeneration Tool
Some Corruption players mistakenly think that using Resurgence + Innervate + using a free Consumption from the Innervate critical hit is the ultimate tool to restore Force. While this is an efficient healing process and will restore some force while healing, this is not your ideal move if you have a few seconds and want to regenerate some Force in that quick downtime.
The first thing to consider is that most healers should have 30% critical hit rating if they have decent gear (25%+ 5% from talents). Innervate ticks 4 times. This means that you will get an Innervate critical his 76% of the time without getting the Force Bending buff from Resurgence. In other words, you get a critical hit with innervate on average 3 times out of every 4 times you use it without activating Force Bending. With Force Bending up, you will get a critical hit with Innervate average 96% of the time. This is a net gain of 20%.
Since Consumption restores 48 Force, a free Consumption 20% of the time more often is actually only the equivalent of 9.6 Force. Resurgence on the other hand costs 30 Force (you recover 12 of that during the global cooldown, for a net of 18 Force loss, but if you stood there doing nothing, it is still 30 Force you are not getting back).
This means that using Resurgence + Innervate with 30% critical hit rate on your gear will actually cost you about 20 more Force on average then just standing there for 1.5 seconds and using Innervate. In fact, if you actually had a quick break, you could use Consumption, use Innervate to heal yourself back up, and then use a free Consumption (should it proc) and generate nearly 50 more Force in that 6 second window then if you had used Resurgence + Innervate + Consumption.
This process is indeed more effective than standing still for 6 seconds, which nets 48 Force from regeneration. Using Consumption, Innervate on yourself, and then a Consumption again (if you get a Force Surge proc) will average 72.5 Force regenerated with no health lost, a significant improvement over standing there.
Math on this process: 48 Force from regeneration + 48 from Consumption – 20 Force from Consumption regeneration penalty over 10 seconds – 40 Force from using Innervate + (48 from free consumption * .76 chance of proccing with 30% crit rate).
SWTOR Sith Sorcerer Tips Guide – Conclusion
There you have it – be sure to get Biochem as a crew skill, use Madness spec for DPS, and Innervate already usually crits for well -geared healers without Force Bending.
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